I had a great video interview with Mike Huber on gaming and fun and community (I even got to bust out nineteenth century Books of Discipline to highlight past Quakers’ distrust of “gaming and diversions”). He has an article in the current FJ on Dungeons & Dragons and how his longtime play of it has shaped how he sees his Quaker communities.
One takeaway of our talk was the idea of a Quaker community as a kind of storytelling place. Do we have stories of who we are? Our they are stories or stories inherited from previous generations? Do we recognize our story arcs — the shifts, sometimes obvious and sometimes gradual — that change our character.
Mike pointed out that pastored meetings have rather obvious moments to stop and reflect on who we are and what we’re becoming, as a change in pastors requires an assessment as a new call for a pastor starts. In unprogrammed meetings, certainly generational changes creates story arcs, though perhaps not as consciously.
What is you meeting or church’s story?
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